Archive for November, 2007
Useful java Logging link
by David Kowis on Nov.25, 2007, under Java
http://www.crazysquirrel.com/computing/java/logging.jspx
I’ve found this link to actually explain how to use the Java Logging apis. It’s quite good.
The API’s are missing a few convience methods that I liked from log4j, but they’re not that difficult to migrate. The Logging framework is quite robust and it’s easy to apply run time configuration stuffs. So you can code up the junk and deploy it, tweak a configuration file, viola, no more FINEST logging messages. Yeah, FINEST is something different. There’s FINE, FINER, and FINEST. Those are like what you’d use for DEBUG. Beyond that you can decide what you want to show the users and such. Anyways, this article actually explained the thing to me to the extent that I was able to figure it out :)
Chirpy cats!
by David Kowis on Nov.20, 2007, under Funneh!, W00t!
http://youtube.com/watch?v=z3U0udLH974
This rules! eXtreme cuteness!
Perhaps someone can make an lolcat movie! I’m not that skilled, but it could happen.
Best spam mail ever
by David Kowis on Nov.20, 2007, under Funneh!, Source Mage
It’s spam for spam! I didn’t understand Russian and so sent it to Enqlave on #sourcemage on irc.freenode.net. I suspected, however, that it was spam for spam. Stuff traveling from one computer through the “cloud” and to another computer. Had to be email spam. Well, mostly because the only other kinds of spam (pen15, pr0n, stock scams) it wasnt ;)
Are you still there?
by David Kowis on Nov.14, 2007, under Funneh!
The epitome of the feeling I get from the turrets in portal.
That pretty much sums up the turrets. I need to get that font…
Minerva: Metastasis
by David Kowis on Nov.01, 2007, under Games, W00t!
This mod built by Adam Foster is quite probably the best single player mod out there for Half-life: 2. It’s got an unbelievably engrossing storyline. Even though there’s no fancy voice-over’s or anything like that. Just simple “modem” text messages. And yet that provides an excessively deep storyline. Also the scale of the facility is emphasized often. The levels aren’t really that massive, but they hint at things unseen. Also, you get the idea that Minerva isn’t telling you everything. Which only adds to the story. The levels are fantastically designed. Especially when the “big event” happens, to avoid too much of a spoiler :). It’s It’s an absolutely awesome mod. Get it and play it. You won’t regret it.